Creating and Using a View Engine Addon¶
Time Estimate: 15 minutes
Difficulty Level: Intermediate
Summary¶
This example shows how to install a third-party rendering engine (Embedded Javascript), create a view engine addon that uses the installed rendering engine, and create a template for the view engine. Mojito uses the Handlebars rendering engine by default.
The following topics will be covered:
- using npm to install the rendering engine
- creating a view engine addon
- using Embedded JavaScript (EJS) in the template
Implementation Notes¶
Before you create your application, you should take a look at the following sections to better understand how the application works. The focus here is to give you a practical example that you can use to add your own view engines and also to show some of important points of using view engines in Mojito applications. For more comprehensive but less hands-on documentation, see Developer Topics: View Engines.
What Is a View Engine?¶
A view engine is code that applies data returned by the controller to a view. This is most often done by interpreting the view as a template. View engines in Mojito can function at either the application or mojit level. This example uses an application-level view engine addon, allowing multiple mojits to use it although the example only uses one mojit.
Installing a Rendering Engine¶
You could write your own rendering engine or copy code into your Mojito application, but this example follows the most common use case of installing a rendering engine with npm. We will be installing the rendering engine EJS with npm.
Because your Mojito application is simply a npm module, you can have a node_modules directory for locally installing other modules. Thus, from your application directory, you would use the following npm command to install ejs:
$ npm install ejs
After you have installed ejs, a node_modules directory will be created with the contents similar to the following:
node_modules
├── ejs/
│ ├── History.md
│ ├── Makefile
│ ├── Readme.md
│ ├── benchmark.js
│ ├── ejs.js
│ ├── ejs.min.js
│ ├── examples/
│ │ ├── client.html
│ │ ├── list.ejs
│ │ └── list.js
│ ├── index.js
│ ├── lib/
│ │ ├── ejs.js
│ │ ├── filters.js
│ │ └── utils.js
│ ├── package.json
│ ├── support/
│ │ └── compile.js
│ └── test/
│ ├── ejs.test.js
│ └── fixtures/
...
Creating the View Engine Addon¶
The view engine addon like other addons is simply a YUI module that lives in the addons/view-engines directory. For the application-level view engine addons that this example is using, the view engine addon will be in {app_dir}/addons/view-engines.
Requirements¶
The view engine addon must have the following:
a YUI.add statement to register the addon. For example, we register the view engine addon with the name addons-viewengine-ejs in our code example as seen below.
YUI.add('addons-viewengine-ejs', function(Y, NAME) { // The addon name 'addons-viewengine-hb' is registered by YUI.add }, '0.1.0', {requires: []});
a prototype of the object has the following two methods render and compiler as shown below. We will look at the render and compile methods more closely in the next section.
... EjsAdapter.prototype = { render: function(data, mojitType, tmpl, adapter, meta, more) { ... }, compiler: function(tmpl) { ... } ...
an object that is assigned to Y.mojito.addons.viewEngines.{view_engine_name}. In our example, the constructor EjsAdapter is assigned to the namespace Y.namespace('mojito.addons.viewEngines').ejs or Y.mojito.addons.viewEngines.ejs.
... function EjsAdapter(viewId) { this.viewId = viewId; } ... Y.namespace('mojito.addons.viewEngines').ejs = EjsAdapter;
render and compile¶
The render method renders the template and sends the output to the methods adapter.flush or adapter.done that execute and return the page to the client.
The implementation of how the render method is up to the developer. You could write code or use a library to render the template, but in this example we use the instance ejs to compile the view.
...
/**
* Renders the EJS template using the data provided.
* @method render
* @param {object} data The data to render.
* @param {string} mojitType The name of the mojit type.
* @param {string} tmpl The name of the template to render.
* @param {object} adapter The output adapter to use.
* @param {object} meta Optional metadata.
* @param {boolean} more Whether there will be more content later.
*/
render: function(data, mojitType, tmpl, adapter, meta, more) {
var me = this,
handleRender = function(output) {
output.addListener('data', function(c) {
adapter.flush(c, meta);
});
output.addListener('end', function() {
if (!more) {
adapter.done('', meta);
}
});
};
var result = ejs.render(this.compile(tmpl),data);
console.log(result);
adapter.done(result,meta);
},
...
The compile method is required to run the command mojito compile views. In our example, the compile method also reads the template file and returns a string to render so that it can be rendered by ejs.
...
compiler: function(tmpl) {
return fs.readFileSync(tmpl, 'utf8');
}
In the above code snippet, the compile method simply returns the template file to the render method, where the instance of the EJS rendering engine calls render to render the template file into a string. The implementation of the compile method in the addon could have been written to call ejs.render.
EJS Templates¶
EJS is similar to ERB that is used by Ruby on Rails. The embedded JavaScript is wrapped in <% and %>. If you want to evaluate code so that the returned value is inserted into the HTML string, you use <%= as seen below, where the variable title is substituted with a value.
<h2> <%= title %></h2>
You can do most of the same things with EJS as you can with JavaScript. For example, you can iterate through an array in the same way as shown here:
<ul>
<% for(var i=0;i<view_engines.length;i++){ %>
<li><%= view_engines[i] %></li>
<% } %>
</ul>
EJS also has view helpers for creating links and forms, much like ERB. See Getting Started with EJS for more information.
Setting Up this Example¶
To set up and run adding_view_engines:
Create your application.
$ mojito create app adding_view_engines
Change to the application directory.
Create your mojit.
$ mojito create mojit myMojit
To specify that your application use myMojit, replace the code in application.json with the following:
[ { "settings": [ "master" ], "specs": { "myMojit": { "type": "myMojit" } } } ]
Update your app.js with the following to use Mojito’s middleware, configure routing and the port, and have your application listen for requests:
'use strict'; var debug = require('debug')('app'), express = require('express'), libmojito = require('mojito'), app; app = express(); app.set('port', process.env.PORT || 8666); libmojito.extend(app); app.use(libmojito.middleware()); app.get('/status', function (req, res) { res.send('200 OK'); }); app.get('/', libmojito.dispatch('myMojit.default_ve')); app.get('/ejs', libmojito.dispatch('myMojit.added_ve')); app.listen(app.get('port'), function () { debug('Server listening on port ' + app.get('port') + ' ' + 'in ' + app.get('env') + ' mode'); }); module.exports = app;
Confirm that your package.json has the correct dependencies as show below. If not, update package.json. Notice that we’re adding the ejs module for rendering embedded JavaScript (EJS) templates.
"dependencies": { "debug": "*", "mojito": "~0.9.0" }, "devDependencies": { "ejs": "*", "mojito-cli": ">= 0.2.0" },
From the application directory, install the application dependencies:
$ npm install
Create the addons directory for your view engine addon.
$ mkdir -p addons/view-engines
Change to the addons/view-engines directory that you created.
Create the view engine addon file ejs.server.js with the following code:
YUI.add('addons-viewengine-ejs', function(Y, NAME) { var ejs = require('ejs'), fs = require('fs'); function EjsAdapter(viewId) { this.viewId = viewId; } EjsAdapter.prototype = { render: function(data, mojitType, tmpl, adapter, meta, more) { var me = this, handleRender = function(output) { output.addListener('data', function(c) { adapter.flush(c, meta); }); output.addListener('end', function() { if (!more) { adapter.done('', meta); } }); }; Y.log('Rendering template "' + tmpl + '"', 'mojito', NAME); var result = ejs.render(this.compiler(tmpl),data); console.log(result); adapter.done(result,meta); }, compiler: function(tmpl) { return fs.readFileSync(tmpl, 'utf8'); } }; Y.namespace('mojito.addons.viewEngines').ejs = EjsAdapter; }, '0.1.0', {requires: []});
Change to the adding_view_engines/mojits/myMojit directory.
Replace the code in controller.server.js with the following:
YUI.add('mymojit', function(Y, NAME) { Y.namespace('mojito.controllers')[NAME] = { default_ve: function(ac) { ac.done({ "title": "Handlebars at work!", "view_engines": [ {"name": "EJS"}, {"name": "Jade"}, {"name": "dust"}, {"name": "underscore" } ], "ul": { "title": 'Here are some of the other available rendering engines:' }, }); }, added_ve: function(ac) { ac.done({ "title": "EJS at work!", "view_engines": [ "Jade", "Dust","underscore" ], "ul": { "title": 'In addition to Handlebars and EJS, you can also use these rendering engines:' } }); } }; }, '0.0.1', {requires: ['mojito', 'mymojit-model-foo']});
Create the template views/default_ve.hb.html that uses Handlebar expressions with the following:
<h2></h2> <div id=""> <h3> Besides Handlebars, here are some other rendering engines: </h3> <ul> </ul> </div>
Create the template views/added_ve.ejs.html that uses EJS with the following:
<h2> <%= title %></h2> <div id=<%= mojit_view_id %>> <h3><%= ul.title %></h3> <ul> <% for(var i=0;i<view_engines.length;i++){ %> <li><%= view_engines[i] %></li> <% } %> </ul> </div>
From your application directory, start Mojito.
$ node app.js
Open the following URL in your browser to see the template rendered by the Handlebars rendering engine.
Now see the template rendered by the EJS rendering engine at the following URL:
Great, your application is using two different rendering engines. You should now be ready to add your own view engine that uses a rendering engine such as Jade.