Rich Interaction

The user needs to interact with the interface and must therefore recognize any opportunities to do so and understand what is possible.

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Patterns in this Category

Drag and Drop

The user needs a way to perform operations on one or more objects by being able to move objects from one place to another directly with the mouse.

Invitation

The user needs to be informed of the existence of ineractive features and invited to try them.

Transition

The user is changing or narrowing their focus of operation, completing a command, opening a new area in the interface or they need to know that application state is changing.