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Differences between Konfabulator and TV?

I've been working on this for quite awhile now.
I find that my app runs correctly on the Konfabulator, but when I transfer to TV it crashes.
I am not doing anything special. Is there some way to debug the TV installation??
Has anybody else seen this?

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1 Reply
  • QUOTE (billwhitman99 @ Jul 7 2010, 04:43 AM) <{POST_SNAPBACK}>
    I've been working on this for quite awhile now.
    I find that my app runs correctly on the Konfabulator, but when I transfer to TV it crashes.
    I am not doing anything special. Is there some way to debug the TV installation??
    Has anybody else seen this?


    What TV and model year are you using? And what state is the widget in when it crashes the TV?
    The primary differences between the development environment and the TV are CPU, Memory, Player support and TV firmware interface.
    As long as you are using the appropriate apis and registering the right handlers and events correctly - basically you are not doing anything out of the norm of what the framework provides to you, you should be in good shape. Using expired API's, making synchronous calls, taking up too much memory are some of the things that may be causing your widget to crash on the tv, but may still work in the simulator.
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