Integrate Flurry SDK and plugin for Unity¶
Integrating with the Flurry SDK is easy and straightforward for Unity developers.
Prerequisites: The Flurry Unity plugin supports Android API level 16 and higher, and Xcode 8 and iOS 8 and higher.
Create an App & Get Your API Key¶
Start by creating an app. Once you create the app, you’ll receive a Flurry API Key, which you’ll need when using the SDK.
You need to have the administrator role on your company’s account to be able to create a new app within the company.
For each distinct app that you create, you’ll need to acquire a unique Flurry API Key. I.e., you’ll need two API keys if you are going to release on both Android and iOS platforms.
Install Flurry SDK Unity Plugin¶
If it’s the first time you are using Unity, please visit Unity to download the Unity IDE.
Add the following calls to use the Flurry SDK in your project and initialize the Flurry SDK with your project’s API key:
In general the Flurry session can be initialized in any of your game’s scripts, but we recommend starting the Flurry session as early as possible in your main program loop.
Now test run your app and ensure that it builds without errors. If everything is working properly, a session will be recorded in Flurry and should be visible on your Real Time dashboard within 30 seconds.
If you created the Flurry app within the last 5 minutes, the app may not yet be live on our servers and thus will not reflect real-time data. Re-run your app after 5 minutes to see your session recorded on the Real Time dashboard.
Congratulations! Your Unity app is now ready to be used with Flurry Analytics.
The Unity plugin supports the following Flurry optional features.
Methods in Flurry.Builder to initialize Flurry agent¶
Methods to set users preferences¶
Methods to get Flurry Versions¶
Methods to log Flurry events¶
Methods to enable IAP reporting (iOS)¶
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