I'll get it started.
I really like the Reputation patterns. However, I'm not quite sure what to do with them. Are the design patterns really only a collections of ideas? Where do I find the scripts to execute these ideas or is that not the goal of these patterns? Thanks.
They are guidelines, primarily for user experience designers, but also for system architects and business strategists. When we can usefully release code to complement patterns (generally via collaboration with the YUI library), then we are overjoyed to do so. In this case, we (a) don't have a set of convenient "reputation badge display" ui code modules to share and (B) our platform "engines" for reputation are not open or open source. Given the issues of gaming and so on related to reputation it's quite possible we would never be comfortable sharing that code.
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So, for these patterns, yes, they are a collection of ideas - issues to think about when putting together or integrating a reputation system. Other patterns in our library are more tactical.