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Yahoo! Fantasy Football Logic

Hi.

I looked at the fantasy football and I think this application don't use yahoo api or maybe it use some hacks.
In this application absent http://developer.yahoo.com/oauth/guide/oauth-userauth.html step.
So could you explain me how this app works?
Is this app don't use OAuth???

5 Replies
  • QUOTE (Alexander Antonov @ Aug 3 2010, 03:48 AM) <{POST_SNAPBACK}>
    Hi.

    I looked at the fantasy football and I think this application don't use yahoo api or maybe it use some hacks.
    In this application absent http://developer.yahoo.com/oauth/guide/oauth-userauth.html step.
    So could you explain me how this app works?
    Is this app don't use OAuth???

    Could you clarify which Fantasy Football application you're talking about? If it's an internal application (ie, built by Yahoo!), then, yeah, don't be surprised if we do things differently than are exposed through the public APIs. Our contracts with our stats providers have drastically different rules when it comes to public applications vs. applications that are officially built by Yahoo!.
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  • Thanks for your response.

    So I find a way to miss this step in may app too.
    Is it legal to use in commercial applications?
    I just need to make application that will be same as Yahoo! Fantasy Football but will support basketball and hockey too.
    I believe it will be good idea to allow developers get access to yahoo api data using password and login name instead of OAuth.
    OAuth just makes life of common developers more difficult :(
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  • QUOTE (Alexander Antonov @ Aug 4 2010, 02:20 AM) <{POST_SNAPBACK}>
    Thanks for your response.

    So I find a way to miss this step in may app too.
    Is it legal to use in commercial applications?
    I just need to make application that will be same as Yahoo! Fantasy Football but will support basketball and hockey too.
    I believe it will be good idea to allow developers get access to yahoo api data using password and login name instead of OAuth.
    OAuth just makes life of common developers more difficult :(To answer your other question, our Terms of Service currently only permit non-commercial applications.
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  • Ok I think that OAuth is a good solution, but there one problem - users of my app must to launch web browser, enter their login and password, remember oauth_verifier and then launch program again and enter oauth_verifier into it.
    So I believe that more easily for user will be use only web browser to manage their fantasy sports data.
    For example Twitter also use OAuth, but as far as I know it don't require launching of web browser to get oauth_verifier.
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  • Having to push users to a browser to authorize access is definitely one of the drawbacks of OAuth, but I think Twitter has that same issue, right?

    http://apiwiki.twitter.com/Authentication

    If you look at the Desktop Clients flow there, it's exactly the same as the flow with these services, as far as I can tell. Am I missing something?
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