I am using OAuthBase.cs, and can generate a signature, but keep getting a (401) Unauthorized error. Possibly because I am testing locally and not at my callback url?
Thoughts or advice?
I haven't done any work in C# with our APIs, so I'm not sure I'll be able to help much on specifics. It would be useful to see what type of URL you're trying to hit, though? (feel free to strip out identifying information, I'm just curious about the types of resources you're requesting) And it would be good if you could also detail the general flow that you're going through when you generate your signature. It's important to note that we have to go through 3-legged OAuth for any sort of private user data (pretty much anything within a league context). Do you have any different results if you try to hit a more public piece of data like: