CJK and other unicode in simulator
I am working on some software for Japanese speakers, and might end up doing other CJK languages in the future. How do I get the characters to show up correctly in my simulator? My favorite text editor (emacs) is happy putting Unicode into Localizable.strings, but the 540 simulator I have shows "box substitute" characters rather than the Japanese (kanji or kana) characters I expected. What am I doing wrong? What else do I need to do?
by
2 Replies