AutoCompleteManager manages a set of input controls, popping up suggestions when a user types into one of the fields. Instead of replacing TextInput fields with a specific AutoComplete control, you can simply point the manager to one or more TextInputs, and you'll get a slick pop-up or auto-fill interaction.
Using AutoCompleteManager in Flex 3
In Getting Started, we looked at the basic usage of AutoCompleteManager. Let's see what this thing can do. In this more complex example, we show most of the features of AutoCompleteManager, such as disabling of the component as well as setting whether we want completions to be case sensitive or not. This example won't invoke auto-completion until at least three characters have been typed. You can adjust this by using the stepper at the bottom left. Finally, you can choose whether you want this to use auto-complete data from other applications, or only use its own. For instance, the first text input control is named textInput1. When shareData is true, any other applications in the same domain which have a text input named textInput1 and use AutoCompleteManager will share the same data. All of this data can be cleared by using the button provided, and you can toggle alot of the options on or off by using the provided check boxes.
To see a live example, please install Adobe Flash Player version 9 or higher.
Download the MXML example file.
For additional information, please take a look at the Examples section for functional demonstrations and the ActionScript 3.0 Class Reference for full details on every property, method, and style available to the AutoCompleteManager component.